A ‘texture’ is basically the 3D graphics term for a flat image file. We know them in the 2D digital arts as JPGs, GIFs, PNGs TIFFs, etc. A texture gets stretched onto a 3D surface or mesh as it is part of a ‘material’.
Let’s imagine you have a photo of you and your friends from last summer and you want to make a 3D postcard you can hang in your 3D world. You’d import that photo into Simmetri, set it as the Diffuse Texture for a new Material and apply that material to a Plane Entity.
Here’s how you import / create a new texture.
- Undock the browser window in the top left and select PlanetSurfaceSpace under Universe
- Click on the plus (+) button/Library Add Button in the bottom right of the browser window
- Select Textures in the drop down menu
- Select Import Texture From File
- Browse your files to choose the texture (JPG, GIF, TIFF, PNG, etc) you desire to add
- The texture you selected now lives in your library and can be applied to materials
- Quick tip: drag the texture from the library and drop it into your space/canvas and it will automatically make a plane entity with that texture set as its material --> 3D Postcard
- Related articles:
- Create new material
- Create noise texture
- Import image sequence
- Textures as transparency or specularity maps
- Import 360 photo or equirectangular and wrap to sphere