Share your Creations with the World
Whether it's a finished product or a work in progress, Simmetri enables you a variety of ways to publish and share your work. Work published publicly to the Simmetri Steam Workshop will have a show page view-able by anyone on the web and the show can be subscribed to and played by any Simmetri user. Shows exported as an application will export a standalone package (folder containing Simmetri Player application, show assets, and executable) and can be played by anyone with a Simmetri compatible device (Windows 10, 64bit).
2 Primary Sharing Options:
Share through Steam Workshop:
Step 1: Prepare Your Show Image Thumbnail
- The moment you press file>share, (in play, pause or stop time) Simmetri will preserve that image (full screen'ed without Simmetri UI) as your show's default thumbnail (you can replace it with an upload later via Steam).
- So in stop, play, or pause time, select the viewport and camera angle you want for your thumbnail then select file>share.
example thumbnails as they appear in steam workshop
Step 2: File > Share:
When you share your show you'll be entering some meta-data to help others find it and know more about it. The next few images of windows outline what you'll enter and why.
Step 3: Fill out the Upload and Share options:
Upload and share dialogue:
-
Experience Type: Useful designations to help people filter for their interests as they browse the Steam Workshop. Must select one, can select more than one.
- Educational
- Game
- Interactive Art
- Music Video
- Sandbox
-
Visibility: Control who can find your shows.
- Private: You'll share a link (instructions below)
- Friends only: Friends with Simmetri will see your shows in addition to 'Public' shows when they browse.
- Public: Anyone on the web can see the show page, anyone with Simmetri can subscribe.
Step 3: Fill out the Export Settings:
- Click the button "Export Settings"
export settings menu
-
Export Settings:
- Title: Whatever's clever...
- Author: Your nom-de-Sim
- Experience Mode: Help others filter content for their hardware setups and interests.
- Unspecified: Experience could be for any device
- Screen: Designed for screens only
- VR: Designed for VR setups only
Step 4: Edit your Title Card:
- Title Card: Add description, CC attributions, instructions, notes, etc.
Title Card Editor Window:
Step 5: Press Publish:
Your show will upload to the Simmetri Steam Workshop and your show page will open in the Steam overlay window.
See it show up on the Simmetri Workshop:
This is how it will look as people browse the Simmetri Workshop. A snappy thumbnail and catchy name will get people to click to investigate.
Share it:
- You can share your show's URL throughout Steam or beyond.
Share it to Simmetri Steam Discussions:
This is how it will look as people browse the Simmetri Steam Discussion pages. The show gets automatically formatted into a capsule containing: title, author thumbnail and a snippet of title card text.
Share as Application ( .exe ):
Another way of sharing is by exporting your experience as a fully running executable. Your show will have its own application that, when run, will let an end user play it without the editor present.
Let's see how to export this way. First off, let's set some information that will be shown to the end-user when they launch your app.
- From the File menu, click on Export Settings
- Similar to sharing on Steam (as explained above), you can fill out the meta data shown on the property editor panel to inform your end-user about your experience. Be sure to fill out the Title Card with instructions and other useful information for your users.
Now let's export the show.
- From the File menu, click on Export Universe As Application...
- Next, enter a filename for the exported application
- Click Save
A folder will be created at the save location containing all the files necessary to run your experience. You can run your experience by launching the executable in the folder with the same name as entered prior. After the experience loads, you'll be presented with the title/author/instructional information you entered prior and a play button to begin the experience. Your users can also configure their inputs (if your show features any player controllers) via the Configure Controls option at the top of the screen.
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