
Support
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Latest activity by Support-
Support created an article,
Keyboard Shortcuts
Files New file: Ctrl+Shirt+N Open: Ctrl+O Explore: Alt+E Save: Ctrl+S Upload and Share: Ctrl+Shirt+S Import: Ctrl+I Exit: Alt+F4 Find Find in Library: Ctrl+F Search Google Poly: Ctrl+Shift+P Searc...
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Support commented,
Glad to help!
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Support commented,
Sure thing, first let's see how to write out some data: getHub():writeLocalData("MySection", "MyStringKey", "SomeValue")getHub():writeLocalData("MySection", "MyNumberKey", 463.34)getHub():writeLoca...
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Support commented,
Official comment Hi Maurice, Some of the built in Lua functions have intentionally been disabled for security reasons (so a malicious script can't wreak havok on a user's system). It's a tricky balance between open...
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Support created an article,
Pulsing to Audio Peaks
If we have an audio source with nicely defined beats or impulses, we can use an AudioPeakSignal to quickly convert those impulses into a signal to modulate parameters in our space. Let's see how we...
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Support created an article,
Make Some Noise: Generating Audio From Signals
Let's look at how we can use signals to generate sound. In this example, we'll generate a simple tone from a WaveformSignal. Let's start fresh by clicking on File menu/New Creating the SignalAu...
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Support created an article,
Sampling External Audio Sources
Let's take a look at how to bring audio from an external audio source, like a microphone, into Simmetri as both a visualizable signal and a spatial sound. Let's start fresh by clicking on File men...
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Support created an article,
BPM Controls
BPM controls can be added to your show to enable a control surface to set a BPM dynamically at play time to synchronize animations in your space to a beat. Creating the Controls Let's take a look a...
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Support created an article,
Object-Relative Transforms: Local vs World Transform Frame
Press "L" to toggle in and out of Local-Transform Frame: Press "L" to toggle between "world" and 'local" transform frames. World transform frame: Means that your changes to an object's position o...
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Support created an article,
Human Scale Helper, "Grid View," Align to Grid
Press "H" to toggle Human-Scale helper. This helps you size and position items in a way that will correspond to the human-scale experience of them in VR. Press "G" to toggle Grid View: Grid-v...